Health can be replenished by picking up food, which can also give bonus points. Treasure can also be found in containers, awarding the player with bonus score points once collected (jewelry also appears after defeating female enemies). When the player is armed with a weapon, its durability will be displayed alongside the player's health, showing how much it can be used until it breaks apart. Weapons can be dropped by killed enemies or obtained from smashing various containers throughout the stages. Various melee (including baseball bats and Japanese swords) and thrown weapons (including knives and shuriken) as well as improvised weapons (such as lead pipes, car tires and a crude flamethrower ) can be picked up during regular combat. The game is presented in a comic book-like style, including featuring on-screen onomatopoeias such as "BLAM!" for gunshots. Basic attacks can be combined to cause extra damage to enemies. Much like the limited roster of playable characters in Street Fighter (1987), the size, abilities and tactics of both player characters (the Punisher and Nick Fury) are essentially interchangeable they both use the same basic moves, such as punches, kicks and throws, which can be chained into combos, as well as similar special attacks. As in most beat'em up games of this kind, progression through the game is achieved by systematically dispatching all varieties of henchmen to proceed onward to either right or left, and defeating the ringleaders whom the player(s) encounter at the boss stage of each level. The Punisher follows the same side-scrolling beat'em up formula Capcom established in Final Fight (1989) and Captain Commando (1991) as the protagonists engage ordinary foes and stage bosses. Co-op gameplay in Stage 3 "Waterfront Warfare" of the arcade version, with the Punisher and Nick Fury facing the Pretty Boys and ninja women.
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